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 Post subject: q4necro1 beta
PostPosted: Mon Feb 20, 2006 9:07 am 
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I proudly present you my first quake 4 map :D


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Download beta 1 (3.3 mb)
trinity.unreal.pl
maposfera.org

Have fun guys :)

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 Post subject:
PostPosted: Mon Feb 20, 2006 10:07 am 
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looks extremley nice based on the screenshots. where can i play it at. hopefully hex will put this or tech on their servers for us too taste. looks super.

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 Post subject:
PostPosted: Mon Feb 20, 2006 3:22 pm 
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Wow this looks good.

the TPs don't have the "shoot through" ability.
Also the one by the RG, if you back into it then just hold the backwards key you'll just bounce between them. Maybe thats the way you want it, some folks think that should be avoided.

All the items are too low - (nodrop?)

Looks like all your lights are shadowcasting? My rig can handle it but many won't be able to. You can turn off cast shadows on most lights.

Lets give this thing some gameplay! Its up at q4.mhgaming.com. You'll need Q4MAX and this pk4 to join.

serverstatus:
http://mhgaming.com/q4mon/q4mon-spy.pl

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 Post subject:
PostPosted: Mon Feb 20, 2006 3:31 pm 
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nice, dling...

Impressive terrain work - you dont see much of that in custom maps.

Feedback soon!

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 Post subject:
PostPosted: Mon Feb 20, 2006 3:43 pm 
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A thing I forgot: (too late for this beta1, but for future)

You should name the zip and the pk4 with beta in the filename somewhere. This will avoid confusion when you package up the next release...

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 Post subject:
PostPosted: Tue Feb 28, 2006 1:54 am 
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OK, It was on the server when about 8 peeps were in there the other night. It was ve ee rry yy ch h opp pp yy .

Maybe its all the shadows being drawn, I didn't load it up with the debugHUD to have a look for other clues to performance problems. Hopefully it can all be sorted out coz it looks great.

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