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 Post subject: [beta3] - q4dAde1 - Evalia
PostPosted: Sun Jan 01, 2006 10:50 pm 
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So, this is 1st beta of my 1st Quake 4 map ;).
It's small size level made for 1on1 games.

There's a lot of things to do, but especially:
- lighting
- portals
- item placement

Some screenshots:

Image

Image

Image


edit - beta2

Changelog:
- lighting
- nonsolid weapon markers
- switched weapons places - RG <--> HB
- no teleports
- some other, minor changes

Image


Beta 3 changelog:
- new item placement
- new floor textures in some areas
- changes in layout - less ramps
- some changes in lighting
- other changes

[color=blue:8e5204b93b]DOWNLOAD Q4DADE1[/color]
[color=blue:8e5204b93b]MIRROR[/color]

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 Post subject:
PostPosted: Mon Jan 02, 2006 12:18 am 
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Looks good!

Ive noticed that you can grab mega, and teleport to the area right above RA, making the two items easy to run. Not only that, but the tp near RA leads almost directly to the YA. YA drops right down to mega. The map isnt very big, so items are bound to be pretty close together, but maybe you can change the tp locations to make them a little more challenging to run.

Maybe have two ya, and no ra? Just a thought!

I personally dont like being able to teleport right to an item, like you can with YA and Mega. Being able to teleport away after getting an item is ok, but when you can tp right to an item, it makes it too easy to sneak in and grab it IMO.

Railgun will be a dominant wep on this map, maybe put it in a more difficult location? Like where RL is now?

You need to make your wep markers non-solid, because when you run over them, it bumps you into the air a bit, and makes it hard to control.
Key: Solid, Value: 0

Ill try to play a bit more, and maybe give some more feedback :)

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 Post subject:
PostPosted: Mon Jan 02, 2006 9:00 am 
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Thanks!
All the bugs you have listed are already corrected ;), but I'll release 2nd beta after making lighting. There will be no teleports in next version, RG is moved somewhere else and weapon markers are non solid :D.

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PostPosted: Tue Jan 03, 2006 11:13 pm 
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You can now download new version :).

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PostPosted: Thu Jan 05, 2006 4:53 pm 
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[color=#aaddff:8a3ddcd852]Hi dAde... Downloaded the map will give feedback when i get home. :)[/color]

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PostPosted: Fri Jan 06, 2006 8:41 pm 
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Hi Necrosis. You can now download new version ;).

New version - 3rd beta.

Download:
[color=blue:c4a81d8597]DOWNLOAD Q4DADE1[/color]
[color=blue:c4a81d8597]MIRROR[/color]

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PostPosted: Fri Jan 06, 2006 9:08 pm 
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[color=#aaddff:73fea791ec]Will do :D[/color]

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PostPosted: Mon Jan 09, 2006 7:12 pm 
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[color=#aaddff:24437ea272]dAde.

Map is cool, reeeeeally small,definitely a 1vs 1 map. My biggest problems are:

For such a small map it is too easy to run the Mega> Yello Armor>Shard and Small healths + rail in the same spot.

The mega is in the lowest level and there is too much access to it, if you are going to have 2 YA the MH should be harder to get... maybe swap the Rail with the blaster, and the Mega with the RL.

As far as esthetics it is all good, it has that dAde flavor ;)

Good job.[/color]

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PostPosted: Wed Jan 11, 2006 1:18 pm 
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Thanks ;).
Submitted map for D3W-VIA contest, so I'll release next (final) version after official results :).

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