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 Post subject: q4hexdm2 BETA 1 is up
PostPosted: Sun Nov 27, 2005 3:56 am 
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Well, OK here is first playable beta of q4hexdm2. Apparently I've got a mapping bug.

Still mostly hard on the eyes, but looking for item/flow feedback. Looks like maybe a tourney and up to 2-6 player DM.

DOWNLOAD
ftp://ftp.mhgaming.com/Quake4/pk4s/q4ba ... 2beta1.pk4

Its in rotation at q4tourney.mhgaming.com with one other map, lukin's current beta.
Download link HERE.

Appreciate any and all feedback.

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PostPosted: Sun Nov 27, 2005 4:45 am 
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[color=#aaddff:bab4337d92]Awesome... getting it now, maybe we can test it at mhGaming ;)[/color]

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PostPosted: Sun Nov 27, 2005 6:01 am 
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GGZ Fester, Necro and Term.
Hex, map needs a rail, found two shotguns right next to each other and it seems a little too boxy. Jump pad that sends you up two levels to the pineapple launcher needs a tweak, I kept hitting my head and getting kicked back down. So maybe open the top floor a little bit.
Maybe put MH in the middle where it is wide open, the central area, you have a sg there now.
Seems like it needs a zip line to fly across, criss cross jump pads, dunno, I think I ate one too many doughnuts, nappytime............ :wink:


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PostPosted: Sun Nov 27, 2005 6:27 am 
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Thanks BLOTTO. I was trying to leave the rail out completely, I suppose popular demand will bring it in. Yes, its still boxy. The head bump was intentional, if you hit the JP close to the wall, you hit your head - and end up at level1 vs level2. Anyway, maybe that's too 'gimmicky' we'll see how it goes. tanks again!

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PostPosted: Sun Nov 27, 2005 10:39 pm 
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Make level 1 hole a little smaller so you will not fall to level 0, OR I could try it again the way you got it. Learning curve.
Leave the rail out for a change of pace, more of a challenge, good idea.
Maybe add the DM gun for visual effects. :shock:


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PostPosted: Mon Nov 28, 2005 12:07 am 
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[color=#aaddff:a810b1c513]It really needs the rail, but it should be far far away from the open area, and fairly dangerous to get and ambush.

For the most part it could use some more complexity visually, but it plays pretty good and I had fun with all the people there...

I reallyt hink though that the health packs need to be placed differently, some areas have none, some have too much (like the area with the 3 level jumpad thing.

Good job Hex![/color]

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