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 Post subject: Cylinder Question
PostPosted: Sun Oct 30, 2005 4:29 pm 
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I drew out a square caulk brush, and then I converted it into a cylinder and applied a texture to the inner side. I then placed a square brush on the top and bottom to seal it in. However, if I try to compile the map, it will leak through the wall - why? Do I need to put a brush behind the wall?

I've been playing around with the editor and I'm wondering what is the best method to create a room that is tall cylinder. Maybe I should just make it an 8 sided brush :)

Yes - I am a newb :)


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 Post subject:
PostPosted: Sun Oct 30, 2005 5:49 pm 
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Right, cylinders or patches won't plug the void, you could build a big box of solid brushes, then place your cylinder inside it.

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PostPosted: Sun Oct 30, 2005 6:55 pm 
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/points at 3NF and calls him a newb

:p

What hex said :D Big empty box made of caulk, then just drop the cylinder in that. The box will be the seal.

Be careful using huge patches (curves) and brushes in Q4 mapping. The more lights that hit a surface, the lower the fps will be. So, common sense will tell you that the larger the surface, the more lights will be hitting it. In this case, you may be better off using 4 bevels.


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PostPosted: Sun Oct 30, 2005 7:01 pm 
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I am a newb!

Thanks for the tips and info, guys - that makes sense :)


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