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 Post subject: Good article on DOOM's Snapmap
PostPosted: Thu Jul 21, 2016 9:14 pm 
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http://www.pcgamer.com/snapmap-doesnt-m ... d-support/

Excerpt from the article:

And this is why SnapMap, although a completely competent level-builder, pales in comparison to what modding could do for Doom. Nothing is off limits to modders. Spawn distances, gravity, textures, models, hallway sizes; these are all just variables that could be changed. It’s baffling that Bethesda—a company whose two biggest franchises are held up as pillars of the modding world—would turn its back on mod support for the revival of a game whose legacy is also built on mods.


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