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Zero Signal converted to Quake Live format
http://www.burial-grounds.com/forum/viewtopic.php?f=1&t=13553
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Author:  Finko [ Sun Dec 20, 2015 9:35 pm ]
Post subject:  Zero Signal converted to Quake Live format

On the steam workshop as a bets to work out any bugs I'm not seeing:

http://steamcommunity.com/sharedfiles/f ... =579992130

Author:  SPYDER [ Sun Dec 27, 2015 8:54 am ]
Post subject:  Re: Zero Signal converted to Quake Live format

I played your map tonight with a bot, and it ran great.

I even was able to rocket jump to the secret area that you cannot get out of - lol.

Very nice to see this great map living on in Quake Live!

Thank you for this, Jason.

Author:  Finko [ Sun Dec 27, 2015 3:05 pm ]
Post subject:  Re: Zero Signal converted to Quake Live format

Thanks bud. That area is soooo secret that even I don't know about it, lol. Please elaborate and I'll patch that up. For the second beta,. I moved the railgun to the upper RL area and removed the 2nd RL. I added the new QL machine to the old Railgun area. Some weapon balances that I feel will improve gameplay.

Author:  SPYDER [ Sun Dec 27, 2015 7:23 pm ]
Post subject:  Re: Zero Signal converted to Quake Live format

Wow, I did not know you were unfamiliar with that area.

Please lets get together and I will show you how to get there.

I always liked to get into that place because my opponents could see me there but they could not frag me.

It really pissed them off, even though I couldn't frag them either, and they usually could not figure out how I got there - lol.

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