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 Post subject: Cool read - Why Quake Changed Games Forever @ 1.UP.com
PostPosted: Tue Oct 18, 2011 11:06 pm 
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http://www.1up.com/features/why-quake-c ... es-forever

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 Post subject: Re: Cool read - Why Quake Changed Games Forever @ 1.UP.com
PostPosted: Thu Oct 20, 2011 4:13 am 
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very cool, saw that on my twitter feeds this morning


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 Post subject: Re: Cool read - Why Quake Changed Games Forever @ 1.UP.com
PostPosted: Fri Oct 21, 2011 7:28 am 
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Thats it, I feel like fragging after seeing this. I was going to play again but I got work to agree to overtime so 80+ weekly plus my daughter 5 nights a week leaves no time for anything. But I have a friend renting my downstairs for 1k a month so that we move to more comfy home down the same street. Going to have it all wired for cat-5 since its new.

But as long as he is here we need to get a lan going and go nuts for a couple hours starting this weekend.

I am excited to play again, not for hours on end like the old day but sprints, breaks to do other stuff and back again. Still surprised they dont put out a better Q3 follow up.


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 Post subject: Re: Cool read - Why Quake Changed Games Forever @ 1.UP.com
PostPosted: Thu Oct 27, 2011 1:00 am 
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That is so funny. I completely forgot about DWANGO, but actually was beta testing TEN. If you got more than 3 people in a game of Duke3D you were lucky if it didn't crash after ten minutes.

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Before Quake, online gaming was something for those willing to pay a premium. Services like DWANGO (Dial-up Wide-Area Network Game Operation) and TEN (Total Entertainment Network) sprang up overnight to provide online play for games like Duke Nukem 3D and Doom that supported LAN play, but had no internet functionality


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 Post subject: Re: Cool read - Why Quake Changed Games Forever @ 1.UP.com
PostPosted: Thu Nov 03, 2011 12:42 am 
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*WiccanJR appears from the shadows*
Protest for new Quake game? i think its a good idea.
*WiccanJR disappears from the shadows*


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