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Custom maps with Quake Live
http://www.burial-grounds.com/forum/viewtopic.php?f=1&t=13203
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Author:  Finko [ Mon Nov 17, 2008 9:08 pm ]
Post subject:  Custom maps with Quake Live

Has anyone heard if custom maps will be playable on quake live?

Author:  DeaD 0n3 [ Mon Nov 17, 2008 11:40 pm ]
Post subject:  Re: Custom maps with Quake Live

ive stuck a post on the forums , will post reply here

Author:  StormShadow [ Tue Nov 18, 2008 12:41 am ]
Post subject:  Re: Custom maps with Quake Live

My guess is 'no' since quake live is based on advertising, and id will run all the servers.  In order for them to accept customs, mappers could only use standard textures, would have to put up those billboard banners, and then somehow get official servers to host them.

I am hoping that they will run some sort of a mapping comp, with the winning maps accepted into the game.  They did this with q4, and it really got the custom mapping community fired up. 

Author:  Finko [ Tue Nov 18, 2008 3:01 pm ]
Post subject:  Re: Custom maps with Quake Live

StormShadow wrote:
My guess is 'no' since quake live is based on advertising, and id will run all the servers.  In order for them to accept customs, mappers could only use standard textures, would have to put up those billboard banners, and then somehow get official servers to host them.



Yeah, good point :( In regards to the modding community, I don't like the direction id's taken lately. Ah well.

Author:  DeaD 0n3 [ Tue Nov 18, 2008 11:04 pm ]
Post subject:  Re: Custom maps with Quake Live

no ones giving any info on the maps  :-[

just a load of kids messing around now, not like the old days on the grounds ...........

Author:  Unisaw [ Thu Nov 20, 2008 12:00 am ]
Post subject:  Re: Custom maps with Quake Live

My sense from the forums is "no" in the short term.  I get the sense that they will be releasing more new maps from ID.  The maps they have released so far have been well-received, although one has rain falling which plays havoc with the FPS.  The Abyss is one of my favorites.

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